EntityUtil
Properties
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Calculates the camera's upward direction based on Entity.getFacing and Entity.getHorizontalFacing.
Functions
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public final static Vec3d getSpawnPosition(EntityType<? extends Entity> $self, World world, Vec3d center)
Gets the spawn position if the given entity has enough space to spawn at the given position, or null
, if the position is obstructed by blocks.
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